![]() ![]() #Weapon collision broken xsi modtools mod#In this mod each weapon type has unique armor penetrating properties, which results in more realistic experience. In the base game there are three types of damage: pierce, cut and blunt. Unit overhaul can be both safely added to and removed from already running campaign. Combat module will need compatibility patch if it is used with unit overhaul that also adds armors and ranged weapons to the game or modifies them. Third one is total unit overhaul that is savegame compatible.ĪI module should work with any kind of unit overhaul without conflict. Second one contains all the changes to damage, armor, weapons, horses and physics. The Mod is separated into three submodules, one contains all the changes to AI and tactics. ![]() Spears are buffed in melee in comparison to vanilla. Damage of horse charge is physics based, couched lancing is scientifically accurate. All battles are significantly longer now. Kinetic energy of projectiles is result of simulation based on real life experimental data. All projectiles now cause damage based on their kinetic energy. All units defend themselves more, units with shields actually use the shields. Each weapon type has different effect vs armor. Armored units are more resistant to damage depending on weapon type used vs armor. ![]()
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